// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package sha3 // This file defines the ShakeHash interface, and provides // functions for creating SHAKE and cSHAKE instances, as well as utility // functions for hashing bytes to arbitrary-length output. // // // SHAKE implementation is based on FIPS PUB 202 [1] // cSHAKE implementations is based on NIST SP 800-185 [2] // // [1] https://nvlpubs.nist.gov/nistpubs/FIPS/NIST.FIPS.202.pdf // [2] https://doi.org/10.6028/NIST.SP.800-185 import ( "encoding/binary" "io" ) // ShakeHash defines the interface to hash functions that // support arbitrary-length output. type ShakeHash interface { // Write absorbs more data into the hash's state. It panics if input is // written to it after output has been read from it. io.Writer // Read reads more output from the hash; reading affects the hash's // state. (ShakeHash.Read is thus very different from Hash.Sum) // It never returns an error. io.Reader // Clone returns a copy of the ShakeHash in its current state. Clone() ShakeHash // Reset resets the ShakeHash to its initial state. Reset() } // cSHAKE specific context type cshakeState struct { *state // SHA-3 state context and Read/Write operations // initBlock is the cSHAKE specific initialization set of bytes. It is initialized // by newCShake function and stores concatenation of N followed by S, encoded // by the method specified in 3.3 of [1]. // It is stored here in order for Reset() to be able to put context into // initial state. initBlock []byte } // Consts for configuring initial SHA-3 state const ( dsbyteShake = 0x1f dsbyteCShake = 0x04 rate128 = 168 rate256 = 136 ) func bytepad(input []byte, w int) []byte { // leftEncode always returns max 9 bytes buf := make([]byte, 0, 9+len(input)+w) buf = append(buf, leftEncode(uint64(w))...) buf = append(buf, input...) padlen := w - (len(buf) % w) return append(buf, make([]byte, padlen)...) } func leftEncode(value uint64) []byte { var b [9]byte binary.BigEndian.PutUint64(b[1:], value) // Trim all but last leading zero bytes i := byte(1) for i < 8 && b[i] == 0 { i++ } // Prepend number of encoded bytes b[i-1] = 9 - i return b[i-1:] } func newCShake(N, S []byte, rate int, dsbyte byte) ShakeHash { c := cshakeState{state: &state{rate: rate, dsbyte: dsbyte}} // leftEncode returns max 9 bytes c.initBlock = make([]byte, 0, 9*2+len(N)+len(S)) c.initBlock = append(c.initBlock, leftEncode(uint64(len(N)*8))...) c.initBlock = append(c.initBlock, N...) c.initBlock = append(c.initBlock, leftEncode(uint64(len(S)*8))...) c.initBlock = append(c.initBlock, S...) c.Write(bytepad(c.initBlock, c.rate)) return &c } // Reset resets the hash to initial state. func (c *cshakeState) Reset() { c.state.Reset() c.Write(bytepad(c.initBlock, c.rate)) } // Clone returns copy of a cSHAKE context within its current state. func (c *cshakeState) Clone() ShakeHash { b := make([]byte, len(c.initBlock)) copy(b, c.initBlock) return &cshakeState{state: c.clone(), initBlock: b} } // Clone returns copy of SHAKE context within its current state. func (c *state) Clone() ShakeHash { return c.clone() } // NewShake128 creates a new SHAKE128 variable-output-length ShakeHash. // Its generic security strength is 128 bits against all attacks if at // least 32 bytes of its output are used. func NewShake128() ShakeHash { if h := newShake128Asm(); h != nil { return h } return &state{rate: rate128, dsbyte: dsbyteShake} } // NewShake256 creates a new SHAKE256 variable-output-length ShakeHash. // Its generic security strength is 256 bits against all attacks if // at least 64 bytes of its output are used. func NewShake256() ShakeHash { if h := newShake256Asm(); h != nil { return h } return &state{rate: rate256, dsbyte: dsbyteShake} } // NewCShake128 creates a new instance of cSHAKE128 variable-output-length ShakeHash, // a customizable variant of SHAKE128. // N is used to define functions based on cSHAKE, it can be empty when plain cSHAKE is // desired. S is a customization byte string used for domain separation - two cSHAKE // computations on same input with different S yield unrelated outputs. // When N and S are both empty, this is equivalent to NewShake128. func NewCShake128(N, S []byte) ShakeHash { if len(N) == 0 && len(S) == 0 { return NewShake128() } return newCShake(N, S, rate128, dsbyteCShake) } // NewCShake256 creates a new instance of cSHAKE256 variable-output-length ShakeHash, // a customizable variant of SHAKE256. // N is used to define functions based on cSHAKE, it can be empty when plain cSHAKE is // desired. S is a customization byte string used for domain separation - two cSHAKE // computations on same input with different S yield unrelated outputs. // When N and S are both empty, this is equivalent to NewShake256. func NewCShake256(N, S []byte) ShakeHash { if len(N) == 0 && len(S) == 0 { return NewShake256() } return newCShake(N, S, rate256, dsbyteCShake) } // ShakeSum128 writes an arbitrary-length digest of data into hash. func ShakeSum128(hash, data []byte) { h := NewShake128() h.Write(data) h.Read(hash) } // ShakeSum256 writes an arbitrary-length digest of data into hash. func ShakeSum256(hash, data []byte) { h := NewShake256() h.Write(data) h.Read(hash) }